v1.1.1 - camera collision issue fix


soo in both of my UE games the issue is when character goes near objects/enemies, and camera glitches/zooms in etc.

*it is edited 3d pov, not the default 3pov template, but I compared both and i didn’t find the difference.

for enemies this works:

for environment, i thought superGrid itself is the issue, but the issue happens regardless of meshes used for the environment.

Every asset higher than player shows the error (i changed wall level to lower, and then camera didn’t walk through it).

Default 3POV doesn’t have this issue though.

I ended up changing ThirdPerson folder into a ThirdPersonN folder, and adding ThirdPerson content Pack to the project again. This worked, but extra stuff in blueprints needs to be edited in (like attacks) and references updated in both times. Everything now fixed, except the enemy sneaking from behind triggers the same issues: this is fixed by video above.

Sooo massive fix was done, I guess. Camera is still slightly wonky at certain places, but it isn’t killing user experience, like before and is “tolerable”.

Files

v0.1.1- camera fix -out of control -Windows.zip 510 MB
1 day ago

Get <<out of CôNTRôL.>>

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