00. brainstorm: on music & sound


An important point I kept skimming through or totally skipping in my previous entries for one reason or another.

  • voice over will require a separate day
  • can prepare some basic voice overs, if i use the rough idea
  • insert a placeholder audio for everything that i can later voice over.

I have freebies:

  • super cool horror related sounds (zombie bones etc)
  • ambiet music
  • some menu music i can choose from

couple of my own tracks:

  • neutral long (7-15min( coconut rain (2 versions)
  • ambient horror water-based for hounted ship smth

The last can be the game idfea i can use as a base fully, but I need to check if parts are separated. It can be turned into 3d sound or used as one endless sountrack. ^If this old idea fits the theme that will be announced, it can be a very strong base because a lot of moments were already heavily brainstormed, while still being super vague to bend the rough idea (more like a vibe than actual game idea) into anything I may need. I think I’m gonna go with this from now on without any further thinking. This allows me to think aobut possible characters and perhaps prepare them prior.

So when the theme drops, my main task will be to write a story for the location and abstract enemies, + my main character that I will choose from my original characters (because they exist in a multiverse and can be anywhere lmao).

Rules state the fun criteria and my idea was to use possibly a cat creature for it. I either need to prepare a full 3d model myself or use 3d models i already have (the cute one i already used previously needs to be fully rigged).

Alternatively I can use my metahumans, but they need cooler clothes.

I think having a cute cat and an abstract dementor-like enemy in a misty setting oculd be a nice base, but i have 2 weeks to think it over.

Get Crashed

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